Tuesday, December 16, 2008

Prince of Persia (2008) SKIDROW

Prince of Persia (2008) SKIDROW
Original SKIDROW version! CRACKED!
200 MB parts on RS!!


Game has been tested! My Upload!

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Code:
http://www.gamespot.com/pc/action/princeofpersiaworkingtitle/index.html

In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws.

In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father. To do so, they must restore a series of fertile grounds to their former fecund glory, thereby banishing the inky black corruption that has enveloped the land. Storytelling isn't the game's strong suit, and the dismissive, often unlikeable prince is hardly beguiling, a poor fit for the captivating journey ahead. Thankfully, Elika exudes enough charm for the both of them, and the relationship they slowly forge lends plenty of emotional impact to the game's final moments.

This relationship enriches the very core of the experience, given that Elika is not your standard game sidekick. She isn't just a helpless companion, but an important part of a number of gameplay mechanics. As the prince, you will pull off moves familiar to franchise fans: jumping, climbing, scaling, and wallrunning among them. There are also a few new acrobatics to play with, such as the aptly named roofrun, where the prince scuttles along the roof in a vaguely simian manner. But if the moves are familiar, Elika's presence enriches and enhances them. She will jump on your back as you scale across vines, reach for your helping hand as you climb, and perform an elegant pas de deux with you when you need to pass her on a narrow beam. In some ways, this relationship recalls that of Ico and Yorda in 2001's ICO.

While in ICO Yorda was totally dependent on her companion, here Elika is far more helpful to the prince than he is to her. She is, in fact, your constant savior, because she will not, and cannot, allow you to die. Should you fall, Elika will grab you by the wrist and whisk you to safety--meaning the last checkpoint. There is a checkpoint at almost every platform, so aside from possibly having to repeat a few seconds of gameplay, there is absolutely no penalty for plummeting to your doom. You will never see the words "game over," and you won't need to save and reload before difficult sequences. Nor will you need to ever puzzle over how to make it from point A to point B: Elika can fire off a magical homing orb that will show you the precise way of getting to your destination. Combined with simple platforming controls that require a minimum of key or button presses, these facets make Prince of Persia one of the easiest games you'll play all year.

This ease of use makes each individual action seem relatively meaningless as you string moves together. For many, this will translate to a diminished feeling of reward; aside from a few exceptions, there is no sequence that feels remotely challenging, certainly not for players familiar with the old-school difficulties wrought by the early games in the series. Yet while the unique satisfaction of overcoming hurdles is missing, it is tempered by other kinds of rewards. The platforming is fluid, and seamlessly chaining a number of moves together is simple but visually appealing, making for some silky-smooth motion that you'll get a kick out of. To get the most out of it, however, you will want to use a controller. While the keyboard controls work surprisingly well for platforming, the numerous quicktime events aren't well suited to a keyboard, and the key prompts are more confusing when you aren't using a gamepad.

As you progress through the game and explore some of the more intricate environments, you'll find some truly impressive level design. Each area flows organically into the next, and while the overall design appears a bit more synthetic than it did in Assassin's Creed, platform placement and other architectural features don't seem overtly artificial. This becomes even more apparent when you begin to unlock Elika's various powers--though calling them powers is a bit of a stretch. As you unlock new explorable areas by collecting glowing orbs called light seeds, you will be able to utilize the various colored plates that dot walls and ceilings. There are four types of plates, and each kind initiates a high-flying feat. Red and blue plates are functionally the same (though visually unique), propelling you automatically toward the next plate or platform. Green plates turn you into a sort of Persian Spider-Man, causing you to quickly scale up walls and ceilings while avoiding obstacles. Finally, yellow plates initiate on-rails flight sequences that give you limited room to maneuver around obstructions, sort of like a 3D version of Nights Into Dreams, the Saturn platformer. Many of the sequences combining plate jumps and standard platforming are exhilarating, and the manner in which some of them utilize all three dimensions make the level design all the more impressive. And amazingly, the camera is rarely a liability, which is quite an achievement. Unfortunately, the flying initiated by leaping from yellow plates is a clear weakness. The constant camera movement and overwhelming visual effect used here make for a few annoying sections, and it is never clear whether you need to go left or right, up or down to avoid certain objects. Given that most of the plate-initiated bits are terrific fun, it's a shame these particular flights of fancy were so poorly crafted.

There is some combat, and while it's hardly Prince of Persia's focus, it looks mightily spectacular. You fight only a single enemy at a time, including the four main bosses, which you'll take on multiple times. Battles are on the simple side: you have four main attacks--sword, gauntlet, Elika's magic, and acrobatic vault--that you can string into various combos. Enemies can change states, making certain attacks ineffective, and there are some other occasional twists. Yet like the platforming, it is on the easy side; even if Elika is bound by corrupted tentacles or rendered unconscious, she's always there to pluck you from death's cold embrace should you miss an important quicktime event (of which there are many). But battles are still uniquely satisfying and look fantastic. The prince throws Elika into the air with ease, stringing throws, slices, and magic attacks together as the camera zooms in and out to showcase the slashes and backflips. The stringent enemy-focused camera and odd scuttling motions of the prince feel confining but work just fine in most of these battles, though they're a bit less successful during certain boss fights that require some environmental manipulation.

Combat's not the only thing that looks spectacular. Prince of Persia is beautiful to look at, thanks to vibrant cel-shading and some sumptuous environments. Tendrils of corruption reach toward you as you navigate the cold, colorless caverns of infertile regions. The contrast between these areas and the beautifully lit vistas and thriving vegetation of healed locales is palpable, and the transformation of a fertile ground from darkness to light may remind you of similarly impressive moments in Okami. There are a few rough spots here and there, in the way of glitched animations and tiny frame rate stutters, but they barely detract from the lovely visual design. While there are some minor differences, all three versions look great and well represent the capabilities of their respective platforms. And all three feature the same lovely ambient music, which sounds more Persian than the very American-sounding prince.

Most will be able to finish Prince of Persia in around a dozen hours, though if you want to collect every scattered light seed and avoid quick travel (you can teleport from one healed ground to another instantly), you could add a few more hours to the total. But while a few unlockable skins may not seem like enough reason to return, this game is so enjoyable and delightful that you may want to return to it as you would return to a favorite fantasy novel or film. While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.

Java Programming Ebooks 2008 CD |English| 488.59 MB

Recommended Books for Programmers
---------------------------------------
Algorithms In Java, Parts 1-4, 2002.chm
Java Concurrency In Practice, 2006.chm
Ant, The Definite Guide, 2005.chm
Professional Eclipse 3, For Java Developers, 2005.pdf
Beginning Hibernate, 2006.pdf
Java, Java, Java - Object-Oriented Problem Solving, 2005.chm





Directory Layout (size in MB)
---------------------------------------
27M ./Advanced Topics
27M ./Ant
33M ./Application Servers
11M ./Data Structures
40M ./Design Patterns
63M ./Eclipse
90M ./Enterprise
41M ./General
18M ./Hibernate
78M ./Learning Java
58M ./Swing, Graphics
6.5M ./Virtual Machine
489M .



Files
---------------------------------------
./Advanced Topics:
Beginning Cryptography With Java, 2005.chm
Better, Faster, Lighter Java, 2004.chm
Beyond Java, 2005.chm
Covert Java - Techniques For Decompiling, Patching, And Reverse Engineering, 2004.pdf
Hardcore Java, 2004.chm
Inside Java 2 Platform Security, 2003.chm
JRuby on Rails, 2007.pdf
Java Concurrency In Practice, 2006.chm
Java Extreme Programming Cookbook, 2003.pdf
Java Network Programming, 3rd Edition, 2004.chm
Java Puzzlers - Traps, Pitfalls, And Corner Cases, 2005.chm
Java Reflection in Action, 2005.pdf
Pro JSF and Ajax, 2007.pdf
Scripting in Java, 2007.pdf

./Ant:
Ant, In Action, 2007.pdf
Ant, The Definite Guide, 2005.chm
Pro Apache Ant, 2006.pdf

./Application Servers:
Beginning JBoss Seam, 2007.pdf
Java EE 5 with Glassfish Application Server, 2007.pdf
Practical JBoss Seam Projects, 2007.pdf
Pro Apache Tomcat 6, 2007.pdf
Tomcat, The Definitive Guide, 2008.pdf

./Data Structures:
Algorithms In Java, Part 5, 2002.chm
Algorithms In Java, Parts 1-4, 2002.chm
Java Generics And Collections, 2006.chm

./Design Patterns:
Antipatterns, 2006.pdf
Applied Java Patterns, 2001.pdf
Concurrent Programming in Java, Design Patterns, 1999.chm
Design Patterns Explained, 2000.pdf
Design Patterns Workbook, 2002.pdf
Design Patterns, Elements of Reusable Code, 1995.chm
J2EE Design Patterns, 2003.chm
Pattern Language for Parallel Programming, 2004.pdf
Patterns in Java, 2002.chm
Unknown.pdf

./Eclipse:
Contributing to Eclipse, 2003.chm
Eclipse Cookbook, 2004.chm
Eclipse Distilled, 2005.chm
Eclipse Rich Client Platform, 2005.chm
Eclipse Web Tools Platform, 2007.pdf
Eclipse, Building Commercial-Quality Plug-ins, 2006.chm
Official Eclipse 3 FAQs.chm
Pocket Reference, Eclipse IDE, 2005.chm
Professional Eclipse 3, For Java Developers, 2005.pdf

./Enterprise:
Agile Java Development With Spring, Hibernate, And Eclipse, 2006.chm
Art Of Java Web Development, 2004.pdf
Beginning Spring 2, 2008.pdf
Core JavaServer Faces, 2007.chm
Definite Guide to Grails, 2006.pdf
Effective Enterprise Java, 2004.chm
Enterprise JavaBeans, 4th Edition, 2004.chm
Java EE And .NET Interoperability, 2006.chm
Java Enterprise In A Nutshell, 2005.chm
Java Message Service, 2001.pdf
Java Servlet and JSP Cookbook, 2004.chm
Java Web Development using Hibernate, JSP and Servlets, 2007.pdf
Pro Ajax and Java Frameworks, 2006.pdf
Pro Spring, 2005.chm

./General:
Definite ANTLR Reference, 2007.pdf
Foundations of Object-Oriented Languages, 2002.pdf
JUnit Recipes, 2005.pdf
Java After Hours 10 Projects You'll Never Do at Work, 2005.chm
Java Job Interview Companion, 2005.pdf
Java Phrasebook, 2006.chm
Mac OS X For Java Geeks, 2003.chm
Object Oriented Programming Languages, Interpretation, 2007.pdf
Object-Oriented Software Construction.pdf
UML 2.0 in a Nutshell, 2005.chm
User Interface Design for Programmers, 2001.pdf

./Hibernate:
Apache Derby, Off to the Races, 2005.chm
Beginning Hibernate, 2006.pdf
Java Persistence with Hibernate, 2007.pdf

./Learning Java:
Beginning POJOs, 2006.pdf
Core Java 2 Volume I, 2004.chm
Core Java 2 Volume II, 2004.chm
Introduction To Computing And Programming With Java - A Multimedia Approach, 2006.chm
Java 1.5, A Developer's Notebook, 2004.pdf
Java 6 Platform Revealed, 2006.pdf
Java Cookbook, 2004.chm
Java IO, 2006.chm
Java Precisely, 2002.pdf
Java, How To Program, 2004.chm
Java, Java, Java - Object-Oriented Problem Solving, 2005.chm
Learning Java, 2005.chm

./Swing, Graphics:
Developing Games In Java, 2003.chm
Filthy Rich Clients, 2007.pdf
Intro to Computer Graphics, Undergraduate, Java, 2008.pdf
Java Swing, 2nd Edition, 2002.chm
Killer Game Programming In Java, 2005.chm
SWT A Developers Notebook, 2004.chm
SWT and JFace in Action, 2005.pdf
Software Visualization, 2007.pdf
Swing Hacks, 2005.chm

./Virtual Machine:
Inside the Java Virtual Machine, 1997.chm
JVM Instruction Reference (draft).chm
Java Language Specification, 3rd Edition, 2005.chm
Java and the JVM, 2001.pdf
Programming for the Java Virtual Machine, 1999.chm

download link :
Code:

Uploading.com_For_USA/EU/RU
http://uploading.com/files/JJAOFJB8/keosoft90.J.P.E.08C_downarchive.part1.rar.html
http://uploading.com/files/OLU6BUC8/keosoft90.J.P.E.08C_downarchive.part2.rar.html
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http://uploading.com/files/J33IYLNY/keosoft90.J.P.E.08C_downarchive.part5.rar.html
RapidShare_For_ALL
http://rapidshare.com/files/167487572/keosoft90.J.P.E.08C_downarchive.part1.rar
http://rapidshare.com/files/167488289/keosoft90.J.P.E.08C_downarchive.part2.rar
http://rapidshare.com/files/167488920/keosoft90.J.P.E.08C_downarchive.part3.rar
http://rapidshare.com/files/167489636/keosoft90.J.P.E.08C_downarchive.part4.rar
http://rapidshare.com/files/167287413/keosoft90.J.P.E.08C_downarchive.part5.rar
mirror a part
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Ajax for Web Application Developers-Kris Hadlock Sams 2006

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Description

Reusable components and patterns for Ajax-driven applications



Ajax is one of the latest and greatest ways to improve users' online experience and create new and innovative web functionality. By allowing specific parts of a web page to be displayed without refreshing the entire page, Ajax significantly enhances the experience of web applications. It also lets web developers create intuitive and innovative interaction processes.



Ajax for Web Application Developers provides the in-depth working knowledge of Ajax that web developers need to take their web applications to the next level. The book shows how to create an Ajax-driven web application from an object-oriented perspective, and it includes discussion of several useful Ajax design patterns.



This detailed guide covers the creation of connections to a MySQL database with PHP 5 via a custom Ajax engine and shows how to gracefully format the response with CSS, JavaScript, and XHTML while keeping the data tightly secure. It also covers the use of four custom Ajax-enabled components in an application and how to create each of them from scratch.



The final section of the book combines the individual code examples and techniques from earlier chapters of the book into one larger, Ajax-driven application-an internal web mail application that can be used in any user-based application, such as a community-based web application. Readers will learn not only how to create and use their own reusable Ajax components in this application

but also how to connect their components to any future Ajax applications that they might build.



Web Development/Ajax/JavaScript


Code:
http://rapidshare.com/files/173818337/AjaxforWebApp.rar

Lynda.com - CSS Crash Course by SitePoint

A strong understanding of Cascading Style Sheets (CSS) is vital to producing websites that look good, load quickly, and are easy to maintain. In The CSS Crash Course , published by SitePoint, Kevin Yank shows how CSS changes the way websites are designed. Whether the goal is to build a site from scratch or redesign an existing site, Kevin thoroughly explains how to use CSS to accomplish that goal, including how to create and modify a single CSS file to control the look of every page on a site.
Code:
http://rapidshare.com/files/101131305/CSS.Crash.Course.up.by.wisnia481.part1.rar
http://rapidshare.com/files/101134427/CSS.Crash.Course.up.by.wisnia481.part2.rar

Archives contain the repairing data. You don't have to worry about CRC errors.
Code:
Password:
www.darkwarez.pl

Grey hat Hacking

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Code:
http://rapidshare.com/files/173749998/McGraw_Hill_Gray_Hat_Hacking_2nd_Edition.rar

Marketing Management: Millennium Edition (10th Edition)

Marketing Management: Millennium Edition (10th Edition)
by Philip Kotler


ISBN-10 / ASIN: 0130122173

ISBN-13 / EAN: 9780130122179

Publisher: Prentice Hall

Number Of Pages: 784

Publication Date: 1999-07-19



This world-wide best-selling book highlights the most recent trends and developments in global marketing—with an emphasis on the importance of teamwork between marketing and all the other functions of the business. It introduces new perspectives in successful strategic market planning, and presents additional company examples of creative, market-focused, and customer-driven action. Coverage includes a focus on marketing in the 21st Century that introduces the new ideas, tools and practices companies will need to successfully operate in the New Millenium. Chapter topics discuss building customer satisfaction, market-oriented strategic planning, analyzing consumer markets and buyer behavior, dealing with the competition, designing pricing strategies and programs, and managing the sales force. For marketing managers who want to increase their understanding of the major issues of strategic, tactical, and administrative marketing—along with the opportunities and needs of the marketplace in the years ahead.

download notes:
Quote:
_ebook__-_kotler_-_marketing_management.rar

(2.43 MB)

download links:
Code:
http://ifile.it/2jrv8c